object Form1: TForm1
  Left = 191
  Top = 107
  Caption = 'Match'
  ClientHeight = 541
  ClientWidth = 848
  Color = clBtnFace
  Font.Charset = DEFAULT_CHARSET
  Font.Color = clWindowText
  Font.Height = -14
  Font.Name = 'MS Sans Serif'
  Font.Style = []
  PixelsPerInch = 120
  TextHeight = 16
  object GLSceneViewer1: TGLSceneViewer
    Left = 0
    Top = 0
    Width = 848
    Height = 541
    Margins.Left = 4
    Margins.Top = 4
    Margins.Right = 4
    Margins.Bottom = 4
    Camera = GLCamera1
    Buffer.BackgroundColor = clBackground
    Buffer.AmbientColor.Color = {0000000000000000000000000000803F}
    FieldOfView = 159.054977416992200000
    PenAsTouch = False
    Align = alClient
    TabOrder = 0
  end
  object flame_pfx_man: TGLPolygonPFXManager
    Cadencer = GLCadencer1
    Renderer = GLParticleFXRenderer1
    Friction = 0.200000002980232200
    NbSides = 7
    ParticleSize = 0.400000005960464500
    ColorInner.Color = {0000803F9A99993ECDCCCC3DCDCC4C3F}
    ColorOuter.Color = {6666663F9A99193F0000000000000000}
    LifeColors = <
      item
        LifeTime = 0.349999994039535500
        SizeScale = 1.000000000000000000
      end>
    Left = 120
    Top = 32
  end
  object GLScene1: TGLScene
    Left = 24
    Top = 32
    object GLCamera1: TGLCamera
      DepthOfView = 100.000000000000000000
      FocalLength = 50.000000000000000000
      Position.Coordinates = {000000000000C03F000080400000803F}
    end
    object GLLightSource1: TGLLightSource
      ConstAttenuation = 1.000000000000000000
      Position.Coordinates = {0000000000002041000000000000803F}
      SpotCutOff = 180.000000000000000000
    end
    object GLCylinder1: TGLCylinder
      Position.Coordinates = {0000004000000000000000000000803F}
      BottomRadius = 0.100000001490116100
      Height = 1.000000000000000000
      TopRadius = 0.100000001490116100
      EffectsData = {
        0458434F4C02010201061254474C536F75726365504658456666656374020202
        001200000000020002000617474C506F696E744C696768745046584D616E6167
        657231050000000000000080FF3F020602000900000000000080400000000000
        000000020009000000006666E63E000000000000000002000805000000000000
        000000000500000000000000000000050000000000CDCCCCFB3F020102000905
        00000000000000000000080201}
    end
    object GLParticleFXRenderer1: TGLParticleFXRenderer
    end
  end
  object GLCadencer1: TGLCadencer
    Scene = GLScene1
    OnProgress = GLCadencer1Progress
    Left = 72
    Top = 32
  end
  object GLPointLightPFXManager1: TGLPointLightPFXManager
    Cadencer = GLCadencer1
    Renderer = GLParticleFXRenderer1
    Friction = 0.200000002980232200
    AspectRatio = 0.500000000000000000
    ParticleSize = 0.600000023841857900
    ColorInner.Color = {0000803F9A99993ECDCCCC3DCDCC4C3F}
    ColorOuter.Color = {6666663F9A99193F0000000000000000}
    LifeColors = <
      item
        LifeTime = 0.349999994039535500
        SizeScale = 1.000000000000000000
      end>
    Left = 168
    Top = 32
  end
end
